how to open Add To Contact with unity?
i checked some post where there is some trick to open dial pad directly with Application.Openurl(tel:[555555555]); to send sms:...
View ArticlePlugin external method every frame
Hey, I'm calling an external method following https://docs.unity3d.com/Manual/NativePlugins.html every frame on Update (). The problem is, the native position update is not in Sync with the underlying...
View ArticleNative Plugin Cleanup
I'm writing a native plugin for Windows in C++ and having some trouble with the development process. Because Unity doesn't release the plugin dll after running it once, it is necessary to close Unity...
View ArticleAre native plugins only supported on Unity Pro?
I know this was the case previously but I read somewhere that since Unity 5.x native plugins are supported in all versions.
View ArticleEditor crash "allocation 0x0xc000000000000000 already registered"
I am trying to integrate [libfreenect2][1] and [freenect2.net wrapper][2] but I am getting a strange crash that only happens in the Linux editor for my main project. The Windows editor, and Windows and...
View ArticleAudio Spatializer Plugin SDK: how can plugin get channel count of input audio...
Hello Unity friends! I am working on a Spatializer plugin and my plugin DSP code and I understand that Unity passes audio to my plugin as stereo, regardless of whether the underlying audio Clip is...
View ArticleNative DLL saying FileNotFoundException
I'm trying to use the C# library clrzmq which is a library for ZeroMQ messaging. There's a .NET specific one but I'm unable to get it to work in Unity 2017. My script for clrzmq works fine in...
View ArticleAre calls to C++ DLL handled asynchronously?
Hi everyone, When I call an imported function (from a C++ DLL), will Unity stall until the function finishes executing, or will it still run asynchronously? The dll does some extensive computing that...
View ArticleHow to Control iOS device volume with Unity?
I developed Enterprise App, and installed it to my iPad. the problem is that the iPad will be built in the wall, so it will not be possible to control volume button. I want to control the volume button...
View ArticleBuild Linux plugin with a PC
https://github.com/unity3d-jp/FrameCapturer For some reason, i need to compile a Linux Unity build with this plugin and run it on AWS. The plugin part says it can work in Linux but it need me to...
View ArticleHow unity works with native Mobile applications?
Hi, I am working on a native mobile application.I have one functionality in my app deals with a lot of animations.Its a dynamic character movement according to inputs.In my thoughts, unity might be...
View ArticleCan't open device camera with Native plugins using OpenCV and c++.
Hi, I breack my head trying solving this problem but I couldn't, so I post it here for help. I am trying to use Native plugins to use OpenCV libraries and using c++ language with unity. I created...
View ArticleCan we safely use native texture pointers with multi-display?
Hi there, My application happily uses native texture pointers (OpenGLCore, OpenGL2, D3D11 and D3D9) with single displays. However, when going **multi**-display (D3D11), Unity (5.6.1, 5.6.2) freezes as...
View ArticlePlugins being forced to Native even though they are managed
I have a project working fine on one Mac that I am trying to get working on a different Mac. I pull the git repo down and when I open it in unity a few of the plugins are set to Native even though they...
View ArticleHow do you use a class from a .dll file?
I'm trying to use a class, "DevIO", from a Microchip library, "MCP2210-M-dotNet2.dll". When I downloaded the library, it had a managed and unmanaged folder, but Unity is reading both of them as native...
View ArticleNative plugin dependencies
My native C++ plugin isn't loading because of missing (undefined) symbol: Unable to load library '/data/app/com.remap.NdnRtcTest-1/lib/arm/libNdnRtc.so', native render plugin support disabled:...
View ArticleCan we use native OS X app as UI with Unity?
Hi everyone, I'm working on a OS X app with Unity, and I'd rather not use Unity canvas, instead I would like to use a native custom made OS X app built with XCode. The UI would be full objective-C code...
View ArticleEditor freezing with multithreaded DLL native plugin in Release but not in Debug
I have a DLL with a native plugin that runs a very time consuming infinite loop which runs in a separate thread to avoid freezing the main Unity rendering thread. Everything works flawlessly when I...
View ArticleDetect if game is edit in play mode or player mode, which is built app, on...
Hi, I'm wondering if there is any way to find out if it is in **edit in play mode** or **app** on **native plugin** without communicating with managed code. I've searched for native interfaces but...
View ArticleHow to access USB on Linux
I'm trying to access a USB device from Unity. There are some additional hurdles as the finished game is supposed to run on a Linux machine continuously reading input from the device (which is plugged...
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