Hi everyone,
I'm working on a OS X app with Unity, and I'd rather not use Unity canvas, instead I would like to use a native custom made OS X app built with XCode. The UI would be full objective-C code and I would use Unity as a 3D rendering engine. I'm not sure if this is actually possible, I didn't found any example of someone managing this.
A basic example would be as follow:
Basic window with a single button made in XCode. Unity in an other window. When the button is pressed it triggers an event in Unity (change the color of a gameobject...)
I got a plugin working (created as a bundle with XCode), but i don't have a clue about how I can link the plugin (bundle) with the UI (app), and have both way communication with the UI and Unity.
Did anyone managed to do something like this before?
Thanks!
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