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Send Desktop Screencapture to Unity Plugin

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A nice Hello, I want to capture the monitor output and hand it over to a Unity texture pointer. I used DXGICaptureSample from Pavel Gurenko which works great (saves a bitmap from monitor) and merged it with the Unity Plugin Example. My idea was to take the BYTEs and copy them into the texture pointer, but I get a black texture with some scrambled lines. Here's the code from the DX11 section // update native texture from code if (g_TexturePointer) { ID3D11Texture2D* d3dtex = (ID3D11Texture2D*)g_TexturePointer; D3D11_TEXTURE2D_DESC desc; d3dtex->GetDesc (&desc); BYTE* data = new BYTE[desc.Width*desc.Height*4]; CoInitialize(NULL); g_DXGIManager.SetCaptureSource(CSMonitor1); RECT rcDim; g_DXGIManager.GetOutputRect(rcDim); CComPtr spWICFactory = NULL; HRESULT hr = spWICFactory.CoCreateInstance(CLSID_WICImagingFactory); int i = 0; do { hr = g_DXGIManager.GetOutputBits(data, rcDim); i++; } while (hr == DXGI_ERROR_WAIT_TIMEOUT || i < 2); ctx->UpdateSubresource (d3dtex, 0, NULL, data, desc.Width*4, 0); delete[] data; }

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