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Native Rendering Plugin not working for iOS

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Hi all, I am trying to run the latest RenderingPluginExample53 for iOS. I tried Unity 5.2 and also 5.4 beta. In Assets/Plugins/ios there is a file MyAppController.mm the rendering plugins are registered: UnityRegisterRenderingPlugin(&UnitySetGraphicsDevice,&UnityRenderEvent); Aren't these two: UnitySetGraphicsDevice and UnityRenderEvent applicable before Unity 5.2? I am getting the error: Symbols not found for these two functions. I read somewhere that according to new logic, we need to register UnityPluginLoad & UnityPluginUnload but there is no matching UnityRegisterRenderingPlugin() to support this. Can someone please help me resolve this issue?

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