I want to execute user define and in built method in Unity.
I am clearly aware with call of object and class related method available in Java API.
Such as following type of code
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call("setAction", intentClass.GetStatic("ACTION_SEND_MULTIPLE"));
intentObject.Call("setType", "*/*");
intentObject.Call("putExtra", intentClass.GetStatic("EXTRA_SUBJECT"), "SUBJECT");
intentObject.Call("putExtra", intentClass.GetStatic("EXTRA_TEXT"), "This is my text to send.");
intentObject.Call("putExtra", intentClass.GetStatic("EXTRA_STREAM"), new Uri(pathToImage).LocalPath);
Now I want to learn more about same type in concept.
I want to write my custom method in android such as
public static String getPath() {
}
How to write this method code in Unity?
I want to use callback method in android such as
@Override
protected void onActivityResult(int arg0, int arg1, Intent arg2) {
super.onActivityResult(arg0, arg1, arg2);
}
Please give some suggestion in this.
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