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NativePlugin c++ Android sample and self build pcl not loading,Native Plugins c++ "dll not found"

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Hello unity-community, i got some trouble with native Plugins. I compiled the pointCloudLib (PCL) into a static and dynamic lib. Both of them can't be found when calling them like your Dokumentation descripes. (https://docs.unity3d.com/Manual/NativePlugins.html) Tryed import with: [DllImport("libnative.so")] private static extern float add(float x, float y); [DllImport("native")] private static extern float add(float x, float y); With both i get same result: System DllNotFoundException: libnative.so / native at (wrapper managed-to-native) CallNativeCode: add(single,single) at CallNativeCode._callAdd (Single x, Single y) [0x00000] in :0 at Thesis.Scripts.AppController.Update () [0x00000] in :0 Even your sample AndroidNativePlugin-file doesn't work for me. (https://docs.unity3d.com/Manual/AndroidNativePlugins.html) Maybe I'm doing something wrong. I tryed with followed Unity-versions: - 2018.3.0f2 - 2018.2.15f - 2017.4.17f1 Thanks in edvance for helping me Yours sincerely Stefan

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