Quantcast
Channel: Questions in topic: "native plugin"
Viewing all articles
Browse latest Browse all 376

Are calls to C++ DLL handled asynchronously?

$
0
0
Hi everyone, When I call an imported function (from a C++ DLL), will Unity stall until the function finishes executing, or will it still run asynchronously? The dll does some extensive computing that takes 30-100ms, and I don't want the program to lag during that time. Thanks in advance!

Viewing all articles
Browse latest Browse all 376

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>