Well, this is not one single clear question, rather a request for sharing of experiences.
I'm building a mobile application currently targeting Android and iOS. Of course I have several third party plugins in my project some of them leveraging native functionality. Some of them comes with editable sourcecode.
I want to make changes to parts of the native code, currently for iOS but probably also for Android at some point but what is the best workflow for that.
Can I create a xCode project within my Unity project? Or is it possible to to maintain native code outside my Unity project and then symlink the native code into Unity - which probably wont work with git out of the box.
And does the same count for Android native code or will that be a completely different workflow?
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