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Changing Impulse Response AudioClip in Convolution Reverb Demo plugin of the Native Audio Plugin SDK

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Where do I load my own impulse response (IR) into the demo convolution reverb plugin from the Native Audio Plugin SDK, please? The C# code of the ConvolutionReverbUploadIR is: using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class ConvolutionReverbUploadIR : MonoBehaviour { [DllImport("AudioPluginDemo")] private static extern bool ConvolutionReverb_UploadSample(int index, float[] data, int numsamples, int numchannels, int samplerate, [MarshalAs(UnmanagedType.LPStr)] string name); public AudioClip[] impulse = new AudioClip[0]; public int index; private bool[] uploaded = new bool [64]; private AudioClip[] currImpulse = new AudioClip [64]; void Start() { UploadChangedClips(); } void Update() { UploadChangedClips(); } void UploadChangedClips() { int currindex = index; foreach (var s in impulse) { if (currImpulse[currindex] != s) uploaded[currindex] = false; // if s is not null and is loaded and uploaded/ uploading if (s != null && s.loadState == AudioDataLoadState.Loaded && !uploaded[currindex]) { // debug log state uploading impulse name Debug.Log ("Uploading impulse response " + s.name + " to slot " + currindex); float[] data = new float[s.samples]; s.GetData(data, 0); ConvolutionReverb_UploadSample(currindex, data, data.Length / s.channels, s.channels, s.frequency, s.name); uploaded[currindex] = true; currImpulse[currindex] = s; } currindex++; } } } Any help would be appreciated, please.

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